Ten Lines of AI Code: Why the Games 'Purity Test' Breaks Down at the Engine
House House disclosed ten lines of chatbot-assisted code written to fix a Unity bug, and got hundreds of negative reviews on Steam for it. 19 IGF jurors now say they won't vote for any game that uses AI "in any capacity." We go through the engine, libraries, drivers and tools layer by layer, and find that the test mostly measures who's honest.

What this is about
Big Walk is the new co-op game from House House, the studio behind Untitled Goose Game. It launched on August 4, sits at a Metacritic score of 91 according to Inven Global, and sold more than a million copies in its first week. Late in development, the team hit a bug: at sunrise and sunset, the game ran about 50 percent slower for roughly 20 seconds. The cause wasn't in the game itself but in Unity's Universal Render Pipeline (URP), the part of the engine that draws the graphics. URP was treating shadow casters behind the player character as if they were infinitely far away. The team investigated on its own, brought in a Unity engineer, and finally asked a chatbot. According to the studio, its suggestion was "heavily modified." What remained were about ten lines in URP. House House puts the AI share of its total code at "well under 0.1 percent."
The studio had disclosed this when it submitted the game to the Independent Games Festival (IGF). On November 9, Austin Walker posted a statement on Bluesky from 19 IGF jurors who say they will no longer vote for games that use generative AI "in any capacity." Big Walk isn't named in it, but juror Bruno Dias publicly confirmed that this was the game in question. House House then added the details to the FAQ on its website, and on November 10 and 11 the Steam pile-on followed.
Our thesis: a test for "no AI in any capacity" can't be passed, and it can't be verified either. So it doesn't measure who uses AI. It only measures who admits it.
What exactly happened, and what it cost
The jurors write that they refuse "to vote for any game that uses generative AI in any capacity." They continue:
"AI-generated code is no exception. Programming is a creative discipline whose work deserves the same respect as any other part of game development."
According to Aftermath, IGF leadership approved the statement's publication. The signatories stress, however, that they don't speak for the organization. Walker says there are about 50 jurors this year, so the 19 are not a majority. They're calling on the IGF to introduce a rule for "future years" that excludes games containing "any AI-generated work." No IGF decision on this has been announced so far. According to Game Informer, the awards ceremony is on March 3, 2027.
Dexerto tallied Big Walk's Steam reviews over several days. We calculated the percentages from its numbers:
| Day | positive | negative | share negative |
|---|---|---|---|
| November 9 | 135 | 3 | approx. 2% |
| November 10 | 426 | 366 | approx. 46% |
| November 11 (at time of retrieval) | 358 | 90 | approx. 20% |
Gigazine counts more than 400 negative reviews in two days. Steam filters this kind of "review bombing" (a flood of negative reviews in a short window) out of the overall score, which is why Big Walk still sits at "Very Positive" overall. We could not independently verify the daily figures on SteamDB.
House House apologized, called the lack of an internal AI policy "an oversight," and announced that it would create one. One worry the studio itself raised, according to GameSpot, stands out: voluntary disclosures could normalize AI. The studio hadn't declared anything on Steam, for a simple reason: Steam doesn't ask about code or chatbots.
Layer by layer: where AI code already lives
Only a small part of a typical indie game is the studio's own code. Underneath sit an engine, libraries, drivers and the operating system, and the code gets written in development tools that often have AI built in. Here's what's publicly documented for each layer:
| Layer | Example | What's documented | Can the studio know? |
|---|---|---|---|
| Engine | Unreal Engine | Epic's Marcus Wassmer said on October 28: "We're definitely using AI to develop code and features for Unreal Engine." Engineers are "not writing the majority of the code." The 5.9 Preview is described as "built primarily with agentic workflows." | For Unreal, yes, Epic says so openly. Which lines are affected isn't documented anywhere. |
| Engine | Unity | Since May 2026, Unity has sold an AI assistant with an agent mode. We found no public evidence of whether Unity writes its own engine code with AI. | No |
| Engine | Godot | Since June 30, 2026: "We require all code to be written by humans." AI is allowed for "small things like code completion, regex or search and replace," but has to be disclosed in the pull request. | Only by digging through PR discussions |
| Engine | Defold | The team uses Codex for PR analysis and test data. On its dependencies, it says: "We cannot know whether there is AI-generated code in these dependencies." | No, according to the vendor itself |
| Library | SDL (input, audio, windowing) | AI code contributions have been banned since April 15, 2026. Enforcement is a checkbox in the PR template. | Only via contributors' self-reporting |
| Library | Wwise, FMOD (audio middleware) | We found no public policy on AI code. | No |
| Operating system | Linux kernel | AI help is marked with an "Assisted-by" tag. According to Torvalds, Linux 7.4 is "full of fixes for issues found by AI," and AI increasingly proposes the patches too. | Partly, via commit tags |
| Driver | Mesa (open-source graphics drivers) | Since April 2026, AI assistance is allowed but must be disclosed. Autonomous agents are excluded. | Partly |
| Driver | Nvidia | Jensen Huang said in October 2025 that 100 percent of its software engineers use Cursor. There's no specific evidence for the drivers. | No |
| Tool | JetBrains Rider (popular for Unity) | Full Line Code Completion, a local AI model that also covers C#, is "enabled by default" according to the docs. | Only if you notice it yourself |
A pull request (PR) is a proposed change submitted to a project. Agentic workflows are processes in which AI agents largely write, run and fix code on their own.
According to Wassmer, Claude and Codex eliminated "non-deterministic cooking bugs" at Epic that the team had failed to fix for a decade. Cooking is the step where the engine converts game content into the format of the target platform; non-deterministic means the bug shows up sometimes and sometimes doesn't. So if you ship an Unreal game, you ship those fixes too. With Big Walk there's an extra irony: the ten lines aren't in the game code at all, but in Unity's own engine. How much AI is in the rest of the URP code, House House has no way of knowing.
What the rulebooks actually require
| Who | What has to be disclosed or is banned | Code and tools? | Enforcement |
|---|---|---|---|
| Steam (since Jan. 2026) | AI content in the game, on the store page and in marketing, plus content generated live | exempt. Efficiency gains from AI tools are "not the focus" | Self-reporting and player reports |
| IGF (2027 rules) | The public competition rules say nothing about AI. According to Dias, disclosure was "required by the IGF rules," presumably in the submission form. | 19 jurors explicitly include code, as a personal voting decision | Self-reporting; the jury decides at its own discretion |
| Indie Game Awards | "Games developed using generative AI are strictly ineligible," at any stage, even if the content was later removed | not explicitly addressed | Self-reporting, retroactive revocation |
| "No Gen AI" label (Polygon Treehouse) | no generative AI | unclear | Honor system, no verification |
| "Not By AI" | at least 90 percent made by humans | unclear | You are "responsible" yourself; the badge is "not an AI detection tool" |
The Indie Game Awards have already shown how this plays out in practice. In December 2025, they stripped Clair Obscur: Expedition 33 of its Game of the Year and Best Debut awards. Sandfall Interactive had stated at submission that it used no generative AI, but later admitted to AI placeholder textures that had already been patched out. Again, the case only came to light because the studio owned up. ARC Raiders is the flip side: on Steam, Embark vaguely disclosed "procedural and AI-based tools" and uses AI text-to-speech for voices, while also saying it doesn't use generative AI. In practice, every studio decides for itself what counts as "generative."
Why the test measures honesty
Self-reporting is the only data source there is. Ichiro Lambe (Totally Human) used the Steam API to count 7,818 games with an AI disclosure, about 7 percent of the catalog. He stresses that this figure is based solely on voluntary disclosures and the real share is likely higher. Ross Burton of Game Oracle analyzed nearly 10,000 Steam releases and, according to games.gg, found that an AI disclosure goes along with weaker sales, regardless of quality. That's a correlation, not proof. But it fits the picture: disclosing costs you something, staying quiet costs nothing.
Experts make the same point. According to Gigazine, developer and lecturer Brendan Keogh considers a blanket ban counterproductive, because it gives the studios using AI most heavily a reason to hide it. Juror Liz Ryerson criticizes that the difference in scale is ignored, and that of all studios, the one getting hammered is the one that honestly reported something minor. Critics of the boycott point out, per Inven Global, that development environments like Visual Studio have shipped AI autocomplete for a long time, and that asking a chatbot is a lot like searching Stack Overflow. One user on the Defold forum argues that an "AI code" label is simply unenforceable.
The other side has serious arguments. Boycott supporters, according to Inven, note that commercial language models were trained on copyrighted works without consent, and that small exceptions erode boundaries later on. Dias argues that the distinction between "advisory" use and actual code generation makes no difference. That's a moral position, and a defensible one. But as a competition rule, it only works if it can be verified.
Our take
Our assessment: taken literally, "in any capacity" would rule out every future Unreal game, probably every game running on Linux, and likely every game written in Rider with default settings. No studio can rule that out for its entire software stack, not even the engine maker Defold. So the rule can only be enforced against those who disclose something, which means it rewards silence. House House didn't have to report anything to comply with Steam's rules, and if it hadn't, it would probably have been left alone.
There are alternatives that start from reality. Steam asks about what players see and hear. Linux and Mesa require labeling without punishing it. A tiered approach based on what was made with AI (art, voices, text, code), where (in your own work or in third-party software) and how much would still let juries apply strict standards without penalizing honesty. It remains to be seen whether the IGF issues a rule at all, and how it defines "AI-generated." That will show whether it ends up judging tools, or just confessions.
Sources
- Dexerto: Big Walk review bombed after House House admits AI touched well under 0.1% of code dexerto.com
- Gizmodo: A tiny bit of AI has created a big problem for an indie game darling gizmodo.com
- Gigazine (JP): Big Walk und über 400 negative Reviews gigazine.net
- Aftermath: IGF-Juroren-Erklärung zu KI aftermath.site
- Aftermath: Big Walk AI and IGF jurors controversy aftermath.site
- Game Informer: House House discloses AI use for under 0.1% of Big Walk's code gameinformer.com
- Kotaku: Big Walk reveals AI use amid controversy kotaku.com
- Inven Global: How 10 lines of AI debugging code led to an indie game awards boycott invenglobal.com
- IGF Competition Rules igf.com
- Game Developer: Unreal Engine will be developed with AI code, confirms Epic gamedeveloper.com
- Unreal Engine Forum: Unreal Engine 5.9 MegaJam Preview forums.unrealengine.com
- VGC: Valve has significantly rewritten Steam's rules for AI disclosure videogameschronicle.com
- Godot: Contribution policy 2026 godotengine.org
- Defold-Forum: AI generated code in the Defold game engine codebase forum.defold.com
- GamingOnLinux: SDL bans AI/LLM code contributions gamingonlinux.com
- Linux-Kernel-Dokumentation: AI Coding Assistants docs.kernel.org
- LaVX: Mesa developers establish two clear policies for AI-generated code news.lavx.hu
- JetBrains Rider 2024.3 Help: Full Line code completion jetbrains.com
- Tom's Hardware: Nvidia, Cursor und 30.000 Ingenieure tomshardware.com
- Tom's Hardware: 1 in 5 Steam games released in 2025 use generative AI tomshardware.com
- games.gg: AI content labels killing game sales games.gg
- PC Gamer: Indie Game Awards pulls two awards from Clair Obscur pcgamer.com
- PC Gamer: Arc Raiders' use of AI and the confusion over generative AI pcgamer.com
- GamingOnLinux: Indie devs add a No Generative AI stamp gamingonlinux.com
- Not By AI notbyai.fyi
- PCGamesN: Tim Sweeney zu KI-Hinweisen pcgamesn.com
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